![]() The project also reportedly lacked direction as a result, with developers stuck between making a single player and a multiplayer game. This led to what's claimed to be a "perpetually understaffed" team of less than 100 employees. Replacing them was also claimed to be an issue for the same reasons: applicants looking to replace these roles were developers passionate about single player and not the multiplayer experts that Arkane needed. Developers who worked on the single player Prey (which is a format Arkane is known for thanks to hits like Dishonored) were now working on a multiplayer game, and Bloomberg reported that 70% of these staff members left by the end of Redfall's development. The switch to a multiplayer focus, which was reportedly pushed for by parent company ZeniMax, appeared to be a major cause of Redfall's issues. ![]() Things allegedly became so bad at Arkane that, despite having put two years into Redfall at the time of the Xbox acquisition, staff wished it would be rebooted as a single player game or cancelled altogether.
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